File:Lost Coast HDR comparison.png

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Lost_Coast_HDR_comparison.png(422 × 237 pixels, file size: 147 KB, MIME type: image/png)

Summary

Non-free media information and use rationale for Half-Life 2: Lost Coast
Description

A comparison of fixed-aperture and high-dynamic-range rendering in Half-Life 2: Lost Coast. Standard fixed-aperture rendering is on the left, whereas high-dynamic-range is active on the right. Note:

  • The white hotspots caused by the sunlight in the water
  • The light reflecting off of the wet sand
  • The light reflecting off of the wet rocks on the far right
  • The bloom effect caused by the sun looking over the skyline
  • The blurring of the horizon near the sun
Source

In-game screenshots of Lost Coast (user generated)

Article

Half-Life 2: Lost Coast

Portion used

Two screenshots of the same view, compiled together for direct comparison between the rendering modes

Low resolution?

Yes; images are low resolution and inferior to original medium, making them unappealing for pirate or illegal use; PNG format and resolution used to preserve details essential for commentary.

Purpose of use

The image is used to provide direct comparison between standard rendering and high-dynamic-range rendering modes in the product. The screenshot is vital in explaining the elements of the high-dynamic-range rendering; the article would suffer without a visual reference to abstract terms non-gamers would not understand.

Replaceable?

No free images are available. Other non-free images can be provided easily, but the copyright holders have not released similar images into the public domain.

Other information

© Valve Corporation; Use of this image in the article complies with Wikipedia non-free content policy and fair use under United States copyright law as described above.

Fair useFair use of copyrighted material in the context of Half-Life 2: Lost Coasthttps://infogalactic.com/info/File:Lost_Coast_HDR_comparison.png

Summary

Non-free media information and use rationale for High-dynamic-range rendering
Description

A comparison of fixed-aperture and high-dynamic-range rendering in Half-Life 2: Lost Coast. Standard fixed-aperture rendering is on the left, whereas high-dynamic-range is active on the right. Note:

  • The white hotspots caused by the sunlight in the water
  • The light reflecting off of the wet sand
  • The light reflecting off of the wet rocks on the far right
  • The bloom effect caused by the sun looking over the skyline
  • The blurring of the horizon near the sun
Source

In-game screenshots of Lost Coast (user generated)

Article

High-dynamic-range rendering

Portion used

Two screenshots of the same view, compiled together for direct comparison between the rendering modes

Low resolution?

Yes; images are low resolution and inferior to original medium, making them unappealing for pirate or illegal use; PNG format and resolution used to preserve details essential for commentary.

Purpose of use

The image is used to provide direct comparison between standard rendering and high-dynamic-range rendering modes in the product. The screenshot is vital in explaining the elements of the high-dynamic-range rendering; the article would suffer without a visual reference to abstract terms non-gamers would not understand.

Replaceable?

No free images are available. Other non-free images can be provided easily, but the copyright holders have not released similar images into the public domain.

Other information

© Valve Corporation; Use of this image in the article complies with Wikipedia non-free content policy and fair use under United States copyright law as described above.

Fair useFair use of copyrighted material in the context of High-dynamic-range renderinghttps://infogalactic.com/info/File:Lost_Coast_HDR_comparison.png

Licensing

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File history

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Date/TimeThumbnailDimensionsUserComment
current23:57, 29 October 2023Thumbnail for version as of 23:57, 29 October 2023422 × 237 (147 KB)Thales (talk | contribs)
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