Kenka Bancho: Badass Rumble

From Infogalactic: the planetary knowledge core
(Redirected from Kenka Banchō)
Jump to: navigation, search

Lua error in package.lua at line 80: module 'strict' not found.

Kenka Bancho: Badass Rumble
Kenka Bancho Badass Rumble Cover.jpg
Official North American cover
Developer(s) Bullets
Publisher(s)
    Platforms PlayStation Portable
    Release date(s)
      Genre(s) Beat 'em up

      Kenka Bancho: Badass Rumble, known in Japan as Kenka Banchō 3: Zenkoku Seiha (喧嘩番長3 全国制覇?), is a PlayStation Portable beat 'em up video game released in 2008 in Japan and 2009 in the United States. It follows the efforts of a Japanese "bancho" (delinquent) and his efforts to become Japan's top bancho by beating up all the other regional banchos during a field trip.

      The title Badass Rumble was chosen by Atlus after letting users vote on a title for its North American release.

      A sequel was released after with the name "Kenka Banchou 4: One Year War". Released Feb 25, 2010 (Japan). Another sequel "Kenka Bancho 5: Otoko no Rule" was released on January 27, 2011.

      There is no word on when Kenka Banchou 4 will be released in United States from Atlus yet.

      Plot

      The game takes place on a school field trip to the fictional city of Kyouto. Focusing on Takashi, a bancho of the same school, unwillingly goes with his class as he is told that he will fail the school year if he does not attend. He meets up with his best friend and loyal ally, Yohei, and soon meets with other friends as well riding on the train. When they arrive to Kyouto Station, Yohei accidentally knocks into another bancho. After a swift fight between Takashi and The bancho, Takashi learns that all schools are visiting Kyouto for one week and there are 47 banchos in all fighting together in a contest seeing who is the "toughest guy in all of Japan". Takashi, now persuaded to stay with his class, takes on the challenge to be the toughest guy in Japan. Between fighting the 47 Banchos, he must also deal with the Shinsengumi of Ikeda who are the strongest shabazos of this town and none pleased with the arrival of so many Banchos threatening their town.

      Gameplay

      The bancho attacking a group of shabazo.

      The player begins by naming their bancho and school name as well as choosing a location in Japan as their hometown and each location grants a different starting special move. The player must then challenge rival banchos from other towns/schools and defeat them in order to become number one. The player can travel through the streets of Kyouto during the day, as this game is sandbox, or free roaming, and pick fights with "shabazo" (weaklings) by using the "Menchi Beam" to stare them down. After participating in a trash-talking quick time event, the player can then initiate battle, the player can also immediately initiate battle by attacking enemies off guard but this will have an effect on the player's Bancho rating. The game also uses an RPG system that allows the player to level up their bancho to learn new moves and make him stronger.

      If the player succeeds in winning a battle against another Bancho, he/she will become the player's peon (partner) which will assist in battle if called using the cellphone. The player has access to a large variety of outfits, moves and weapons which can be changed from the players room in the inn. A variety of items can be obtained and used to restore the player's health, energy, and spirit as well as temporarily increase their stats. The amount of items the player can carry depends on the number of pockets the character has which is influenced by the character's clothing.

      The player can travel to different districts either on foot or through various modes of transportation (for a small charge). Over the course of the game, the player can obtain itineraries that details the various Bancho leader's locations depending on the time of day which is needed in order to make finding rival banchos easier. These itineraries can be gained by defeating shabazos.

      In normal mode, the game runs on a 7 day time limit, depending on the players actions, they can earn various endings, the game can then be replayed as a new game plus that carries over everything the player has earned except for their peons. There is also a more casual mode called "Night Out". This mode does not have a fixed time limit and allows the player to fight as many opponents as they like before quitting (a quick-play style of mode) however, players are limited to only a few districts, fewer sets of enemies and will not be able to call on peons for help nor be able to sleep to restore health and stamina. Players also will not be able level up in this mode, instead enemies will randomly drop glowing experience orbs known as Bancho Souls (in normal gameplay, leveling up will also allow the player to earn bancho souls) which will allow the player to strengthen their Bancho or sell for cash. Players will find themselves using this mode often as enemies gradually get stronger as the player levels up in normal gameplay not to mention to obtain the various item and money drops to help prepare. This mode can be played with a friend locally via ad hoc.

      External links