Dishonored 2

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Dishonored 2
Developer(s) Arkane Studios
Publisher(s) Bethesda Softworks
Director(s) Raphaël Colantonio
Harvey Smith
Designer(s) Dinga Bakaba
Artist(s) Sebastien Mitton
Writer(s) Austin Grossman
Terri Brosius
Cara Ellison
Composer(s) Daniel Licht
Engine Void (id Tech 5)[1]
Platforms Microsoft Windows
PlayStation 4
Xbox One
Release date(s)
    Genre(s) Action-adventure, stealth
    Mode(s) Single-player

    Dishonored 2 is an upcoming action-adventure stealth role-playing video game being developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012's Dishonored, the game is scheduled to be released for Microsoft Windows, PlayStation 4 and Xbox One on November 11, 2016.[2][3][4]

    Gameplay

    After playing as Empress Emily Kaldwin during the prologue of Dishonored 2, players can decide to play either as Kaldwin or as Corvo Attano (the protagonist from the previous game). Players can choose whether to play stealthily, and can finish the game without killing. The developers have stated that there will also be a "third" path, although no details about it are known.[5] Corvo and Emily will both go through the same set of missions, but from different perspectives and through different paths.

    As in the first game the player has access to supernatural powers, but the upgrading system has been changed to a skill tree with multiple paths and more possible upgrades. For example, a power may have a lethal or non-lethal upgrade.[6] Corvo retains many of the powers available in the first game, though his progress in them is "reset". Emily will have a different set of powers, including "Far Reach" which allows the player to travel without physical movement, similar to Attano's "Blink" power from the original game, and "Shadow Walk" which turns her into a shadowy cloud that can move swiftly and change tangibility at will.[7]

    The developers have confirmed that the game will be more challenging than its predecessor, for example by the player being seen by guards if they peer from behind a wall for too long.[6]

    Synopsis

    Characters

    The main characters of Dishonored 2 are Corvo Attano (Stephen Russell), a former bodyguard turned assassin, and Emily Kaldwin (Erica Luttrell), the former Empress of Dunwall. Other characters include: Luca Abele (Vincent D'Onofrio)—the duke of Serkonos; Meagan Foster (Rosario Dawson)—the captain of the Dreadful Wale; Paolo (Pedro Pascal)—leader of the Howler Gang; Mortimer Ramsey (Sam Rockwell)—a member of the Dunwall city watch; Liam Byrne (Jamie Hector)—the vice overseer; and the Outsider (Robin Lord Taylor).[8]

    Plot

    Fifteen years after the Dunwall Plague, the Empire begins to plunge into chaos after Empress Emily Kaldwin is suddenly dethroned by an "otherworldly usurper",[2] and becomes an outlaw to society. Determined to claim it back, Emily follows the steps of her royal protector, Corvo Attano, in becoming an Assassin. Armed with the Outsider's mark, she intends to reclaim her title and restore power to what has been lost.

    Development

    Dishonored 2 is being developed by Arkane Studios and published by Bethesda Softworks.[2] The game will run on Bethesda's new internal "Void" engine (based on id Tech 5), as opposed to Unreal Engine 3 that was previously used in Dishonored. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals.[1] The co-directors have stated that both Emily Kaldwin and Corvo Attano will be voiced in Dishonored 2.[8]

    Sébastien Mitton is the art director for Dishonored 2.[9] Mitton had previously acted as art director on the first game.[10] Viktor Antonov, who also helped conceive of Dishonored's "painterly" look, had moved on as a general creative consultant for Bethesda and thus is less involved in the art of Dishonored 2.[11] Arkane drew on paintings and sculptures for design rather than other video games, and had Lucie Minne mold several clay busts. These models, along with other Dishonored art, were featured on display at Art Ludique in a exhibit focused on French video games.[9][12]

    The game takes place in Karnaca, "the jewel of the south".[13] Mitton wanted Dishonored 2 to be "visually" "a journey to a new city", though keeping the same "sensibility" of the first game and returning to several elements: "oppression, disease, magic, decay".[1] Based on southern Europe countries like Greece, Italy and Spain, Karnaca is warmer and sunnier than Dunwall, setting of the first game.[13] Arkane thought "anthropologically and politically" when creating the land's history, looking upon the first settlers of the region, the influence of foreign powers "taking up residence" there, and the different "tides of culture" that shaped the city.[11] Reference photos were used from a variety of places to help design the city, including Cuba, Lyon and Malibu, California. The buildings in Karnaca frequently have flat roofs and more "ornate" windows.[9] Photography from the 1920s was examined in order to help build an "old historic feel", using reference websites like Shorpy.com and looking at the work of Augustin Casasola.[9] Arkane tried to take architectural concerns into account, and considered the effect the wind would have on the way the city developed.[1] The developers tried to give Karnaca a "grounded feel", to help the city seem as though it could exist in reality.[9]

    Dishonored 2 was formally announced during Bethesda's Electronic Entertainment Expo 2015 press conference by Dishonored co-directors Raphael Colantonio and Harvey Smith,[2] but was leaked the night before during a rehearsal.[14] The game is set to be released on November 11, 2016.[15]

    References

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    External links

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