Forwarding (object-oriented programming)
In object-oriented programming, forwarding means that using a member of an object (either a property or a method) results in actually using the corresponding member of a different object: the use is forwarded to another object. Forwarding is used in a number of design patterns, where some members are forwarded to another object, while others are handled by the directly used object. The forwarding object is frequently called a wrapper object, and explicit forwarding members are called wrapper functions.
Delegation
Lua error in Module:Details at line 30: attempt to call field '_formatLink' (a nil value). Forwarding is often confused with delegation; formally, they are complementary concepts. In both cases, there are two objects, and the first (sending, wrapper) object uses the second (receiving, wrappee) object, for example to call a method. They differ in what self
refers to on the receiving object (formally, in the evaluation environment of the method on the receiving object): in delegation it refers to the sending object, while in forwarding it refers to the receiving object. Note that self
is often used implicitly as part of dynamic dispatch (method resolution: which function a method name refers to).
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The difference between forwarding and delegation is the binding of the self parameter in the wrappee when called through the wrapper. With delegation, the self parameter is bound to the wrapper, with forwarding it is bound to the wrappee. ... Forwarding is a form of automatic message resending; delegation is a form of inheritance with binding of the parent (superclass) at run time, rather than at compile/link time as with 'normal' inheritance. [1]
For example, given the following code:
// Sender
void n() {
print("n1");
}
// Receiver
void m() {
print("m2, "); n();
}
void n() {
print("n2");
}
under delegation this will output m2, n1 because n()
is evaluated in the context of the original (sending) object, while under forwarding this will output m2, n2 because n()
is evaluated in the context of the receiving object.[1]
In casual use, forwarding is often referred to as "delegation", or considered a form of delegation, but in careful usage they are clearly distinguished by what self
refers to. While delegation is analogous to inheritance, allowing behavioral reuse (and concretely code reuse) without changing evaluation context, forwarding is analogous to composition, as execution depends only on the receiving (member) object, not the (original) sending object. In both cases, reuse is dynamic, meaning determined at run time (based on the object to which use is delegated or forwarded), rather than static, meaning determined at compile/link time (based on the class which is inherited from). Like inheritance, delegation allows the sending object to modify the original behavior, but is susceptible to problems analogous to the fragile base class; while forwarding provides stronger encapsulation and avoids these problems; see composition over inheritance.[1]
Examples
A simple example of explicit forwarding in Java: an instance of B
forwards calls to the foo
method to its a
field:
class B {
A a;
T foo() { return a.foo(); }
}
Note that when executing a.foo()
, the this
object is a
(a subtype of A
), not the original object (an instance of B
). Further, a
need not be an instance of A
: it may be an instance of a subtype. Indeed, A
need not even be a class: it may be an interface/protocol.
Contrast with inheritance, in which foo
is defined in a superclass A
(which must be a class, not an interface), and when called on an instance of a subclass B
, it uses the code defined in A
, but the this
object is still an instance of B
:
class A {
T foo() { /* ... */ };
}
class B extends A {
}
In this Python example, class B
forwards the foo
method and the x
property to the object in its a
field: using these on b
(an instance of B
) is the same as using them on b.a
(the instance of A
to which these are forwarded).
class A:
def __init__(self, x):
self.x = x
def foo(self):
print(self.x)
class B:
def __init__(self, a):
self.a = a
def foo(self):
a.foo()
@property
def x(self):
return a.x
@x.setter
def x(self, x):
a.x = x
@x.deleter
def x(self):
del a.x
a = A(42)
b = B(a)
b.foo() # Prints '42'.
b.x # Has value '42'
b.x = 17 # b.a.x now has value 17
del b.x # Deletes b.a.x.
Simple
In this Java example, the Printer
class has a print
method. This print method, rather than performing the print itself, forwards to an object of class RealPrinter
. To the outside world it appears that the Printer
object is doing the print, but the RealPrinter
object is the one actually doing the work.
Forwarding is simply passing a duty off to someone/something else. Here is a simple example:
class RealPrinter { // the "receiver"
void print() {
System.out.println("Hello world!");
}
}
class Printer { // the "sender"
RealPrinter p = new RealPrinter(); // create the receiver
void print() {
p.print(); // calls the receiver
}
}
public class Main {
public static void main(String[] arguments) {
// to the outside world it looks like Printer actually prints.
Printer printer = new Printer();
printer.print();
}
}
Complex
The more complex case is a Decorator Pattern that by using interfaces, forwarding can be made more flexible and typesafe. "Flexibility" here means that C
need not refer to A
or B
in any way, as the switching of forwarding is abstracted from C
. In this example, class C
can forward to any class that implements an interface I
. Class C
has a method to switch to another forwarder. Including the implements
clauses improves type safety, because each class must implement the methods in the interface. The main tradeoff is more code.
interface I {
void f();
void g();
}
class A implements I {
public void f() { System.out.println("A: doing f()"); }
public void g() { System.out.println("A: doing g()"); }
}
class B implements I {
public void f() { System.out.println("B: doing f()"); }
public void g() { System.out.println("B: doing g()"); }
}
// changing the implementing object in run-time (normally done in compile time)
class C implements I {
I i = null;
// forwarding
public C(I i){ setI(i); }
public void f() { i.f(); }
public void g() { i.g(); }
// normal attributes
public void setI(I i) { this.i = i; }
}
public class Main {
public static void main(String[] arguments) {
C c = new C(new A());
c.f(); // output: A: doing f()
c.g(); // output: A: doing g()
c.setI(new B());
c.f(); // output: B: doing f()
c.g(); // output: B: doing g()
}
}
Applications
Forwarding is used in many design patterns.[2] Forwarding is used directly in several patterns:
- Chain-of-responsibility pattern
- Decorator pattern: decorator object adds its own members, forwarding others to the decorated object.
- Proxy pattern: proxy object forwards member use to real object.
Forwarding may be used in other patterns, but often use is modified; for example, a method call on one object results in several different methods being called on another: