GodWars
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God Wars 2 | |
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![]() God Wars II logo
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Developer(s) | Richard Woolcock |
Series | GodWars |
Engine | custom codebase |
Platforms | OS independent |
Release date(s) | March 10, 2002[1] |
Genre(s) | MMORPG |
Mode(s) | multiplayer |
Lua error in package.lua at line 80: module 'strict' not found. GodWars is a family of MUD engines derived from Merc,[2]:{{{3}}}[3]:{{{3}}} created in 1995 by Richard Woolcock, also known as "KaVir".[4]:{{{3}}}[5]:{{{3}}}[3]:{{{3}}} GodWars' setting is influenced by White Wolf's World of Darkness.[6]
In 1996 the code was illegally released and advertised on a website for free download.[7]:{{{3}}} After fighting extensively to stop the illegal use of his codebase, Woolcock later released the code publicly.[8]
The original GodWars was later renamed Dark City then Last City, with added wilderness code.[9]
Since 2000, between 28 and 84 derivatives of the God Wars code have been active,[10][3]:{{{3}}}[11]:{{{3}}} including Vampire Wars, which is based on White Wolf's Vampire: The Masquerade and won the October 1998 Mud of the Month award at The Mud Connector.[12]:{{{3}}}
God Wars II
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In 2002, Woolcock wrote a new MUD named God Wars II, a conceptual sequel to GodWars,[3]:{{{3}}} with a more personal dark fantasy universe.
Combat System
The game relies heavily on player versus player combat, like the original GodWars, and features a deep and complex combat system where the player has to manipulate the limbs associated with the attacks, creating combos when the commands are stringed together.[13]:{{{3}}}[14] This combo system is inspired from the tabletop game Spellbinder, of which the complexity is comparable to chess and go.[citation needed]
The combat system was prototyped in his earlier Gladiator Pits MUD,[3]:{{{3}}} which won the maintainability award in a public coding competition, the 16K MUD competition,[15]:{{{3}}}[7]:{{{3}}} and has been called "stunning".[16]:{{{3}}}
Other Features
God Wars II is also noted for its war mini-game (a strategic poker variant) and its helpful graphical MUSHclient interface. This interface includes a map that the user can click to travel faster and mechanical shortcuts. The game has a large world, without rooms typical of MUDs but using coordinates, and a process for advanced character customization.[3]:{{{3}}}[14]
References
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External links
- ↑ http://www.godwars2.org/timeline.php
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- ↑ http://www.godwars2.org/faq_game.php
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- ↑ http://arch-wizard.com/mudbase.txt
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