Lisa Stevens

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LisaStevens2009Ennies.JPG
Lisa Stevens on August 13, 2009, at the Gen Con Ennies awards show
Born Lisa Stevens
Occupation Editor
Nationality United States
Genre Role-playing games

Lisa Stevens is an American editor, CEO of Paizo Publishing,[1] and COO of Goblinworks.[2]

Education

Stevens attended Saint Olaf College, where she met game designers Jonathan Tweet and Mark Rein-Hagen.[3] Stevens received an MBA from the University of Washington.[4] After graduating, she continued to hang out on campus running Dungeons & Dragons games.[5]:232

Career

Stevens joined Tweet and Rein-Hagen in the game company Lion Rampant, which published Ars Magica in 1987.[3] Lion Rampant was a volunteer organization, and Stevens's editorial experience was needed at the company.[5]:232 After Stevens pitched the idea to Rein-Hagen and Stewart Wieck,[5]:235 Lion Rampant merged with White Wolf in 1990.[4] While on the road to GenCon 23 in 1990 with Stevens and Wieck, Rein-Hagen envisioned Vampire: The Masquerade, which the new company published in 1991.[5]:216 After meeting Rich Kaalaas of Wizards of the Coast at a GTS convention in March 1991 and then GenCon 25,[5]:276–277 Stevens left White Wolf that same year to join Wizards,[4] becoming that company's first full-time employee.[5]:277 She was a vice president for Wizards when they published Magic: The Gathering in 1993,[6] and she launched The Duelist to support it.[7] Having worked on the game while at Lion Rampant, she advised Wizards to acquire Ars Magica, which they did in 1994.[5]:279 After Wizards purchased TSR, Stevens became the Brand Manager for the RPGA and Greyhawk.[5]:282

She is also an expert on Star Wars collectibles,[8] and was the brand manager for Wizards' Star Wars role-playing game.[9]

Stevens left Wizards of the Coast in 2000, and made it known that she wanted to acquire the rights to Wizards' magazines if they ever became available.[5]:412 In May 2002, she formed Paizo Publishing, and is the CEO of the company.[4] When Wizards' entire magazine department was cut in 2002, Dragon, Dungeon, and Star Wars Insider magazines were all licensed to Paizo.[5]:291

References

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  3. 3.0 3.1 Appelcline, Shannon. "History of Game, #10". 3 January 2007. Retrieved 14 June 2013.
  4. 4.0 4.1 4.2 4.3 Lua error in package.lua at line 80: module 'strict' not found.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Lua error in package.lua at line 80: module 'strict' not found.
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External links