Sega Rally 2

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Sega Rally 2
Japanese Dreamcast cover art
Developer(s) Sega AM5
Publisher(s) Sega
Designer(s) Tetsuya Mizuguchi
Composer(s) Arcade:
Tatsuhiko Fuyuno
Susumu Isa
Tetsuya Yamamoto
Jun Senoue
Kenji Eno
Sega Dreamcast:
Hideki Naganuma
Tomonori Sawada
Platforms Arcade, Dreamcast, Microsoft Windows
Release date(s) Arcade
INT 19980228February 28, 1998

Dreamcast
JP 19990128January 28, 1999
EU 19991014October 14, 1999
NA 19991031October 31, 1999

Microsoft Windows
JP 19990625June 25, 1999
EU 19991126November 26, 1999
NA 20000103January 3, 2000
Genre(s) Racing game
Mode(s) Single-player, multiplayer
Cabinet Sit-down
Arcade system Sega Model 3
Display Raster, standard resolution
horizontal orientation

Sega Rally 2 (セガラリー2?) is an arcade racing game developed by Sega AM5 for the Model 3 arcade hardware. It is the sequel to 1994's Sega Rally Championship. Sega Rally 2 was first released in arcades in February 1998, and was later ported by Smilebit to the Sega Dreamcast, becoming one of the console's earliest titles when it was released in Japan on January 28, 1999. The Sega Dreamcast version was released in Europe as a launch title on October 14, 1999, and then in North America on November 27, 1999.[1] A PC version was released that same year.

Gameplay

As with the predecessor, Sega Rally Championship, the object of the game is to successfully drive along a track while reaching checkpoints and thus be rewarded with more time to enable the player to reach the goal. Sega Rally 2 added new vehicles, new environment settings for the circuits (including snowy tracks and a course set on an island), as well as including multiple circuits in each environment type. An updated version of the original game's Desert track was also included.

The Dreamcast and PC versions of the game also included a "10-year championship" mode.[2]

The Toyota Celica GT-Four ST-205, Lancia Delta HF Integrale and the unlockable Lancia Stratos HF returned from the original game as selectable cars, along with newer Toyota and Lancia cars, as well as cars from Mitsubishi, Subaru, Fiat, Peugeot, Renault, and Ford (which is not available in the European and North American copies of the Dreamcast game).

Courses

Arcade Mode:

10 Year Championship Mode:

Cars

Arcade selectable cars:

Extra selectable cars:

Reception

Upon release of the Dreamcast version, Famitsu magazine scored the game a 36 out of 40.[3] IGN scored the game 9 out of 10, praising both the gameplay and graphics while noting issues with the mutliplayer.[4] Gamespot gave the game 8.8 out of 10, favourably citing the game's replayability but disliking the issues surrounding the sudden changes in framerate and its negative effect on the gameplay.[5] The framerate issues suffered with Sega Rally 2 were a likely reason for Daytona USA 2 not receiving a home port.

References

External links