Armageddon (MUD)

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Armageddon
Armageddon Logo
Developer(s) Dan Brumleve, Nasri Hajj, Santiago Zorzopulos, Cat "Sanvean" Rambo, project community
Engine DikuMUD
Platforms Platform independent
Release date(s) 1991
Genre(s) Low fantasy roleplaying MUD
Mode(s) Multiplayer

Armageddon, frequently abbreviated Arm, is a low fantasy MUD – a text-based online role-playing game – set in a desert world called Zalanthas.[1]:{{{3}}}[2]:{{{3}}} It was founded in 1991[3]:{{{3}}} by Dan Brumleve, Nasri Hajj, and Santiago Zorzopulos in Urbana, Illinois.[citation needed] It requires its players to focus on role-playing.[2]:{{{3}}}

Setting

Armageddon's login screen

Armageddon's setting began with a heavy influence from Dark Sun, Dune, and other fantasy and science fiction sources, such as The Morgaine Stories by C. J. Cherryh, and Robert Asprin's Thieves' World, but has since grown and evolved.[citation needed] While some of these elements are still part of the campaign, ongoing development is not focused on maintaining a commitment to those influences.[4]:{{{3}}}

The game world has two city-states called Allanak and Tuluk. The city populaces comprise commoners trying to live from day to day, nobles working to rise in power, and templars, civic officials who enforce the will of the cities' Sorcerer-Kings.[citation needed]

City-States

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Allanak

Allanak is the setting's original city-state, and is a class-based society with a long and decadent history. It once ruled the known world, but has since retreated back to its own borders. Allanak's expansion was orchestrated by the game's players, as was the subsequent loss of these territories. For many within Allanak, this collapse went unnoticed amid a self-absorbed orgy of violence and pleasure. Public displays of torture, violent and bloody arena matches, and tremendous indulgences of depravity are typical of Allanak, with the templars exercising power with near impunity.

Tuluk

The other city-state of Tuluk is a young, energetic caste-based society. Player-influenced events led to the people of Tuluk throwing off the yoke of Allanak's oppression, bringing a sense of growth, expansion, and opportunity that makes Tuluk a center of political maneuvering. Tuluk is ruled with silent oppression, with people who break the law simply disappearing, fostering a secretive and distrustful atmosphere.

During the occupation of Tuluk, the nobles survived by relying on the common caste to hide them. This developed a closeness between castes that survives to the present, with the nobility and the common caste often operating closely together, though social boundaries such as a taboo against sexual contact between the castes remain.

Outposts and Tribes

Lua error in package.lua at line 80: module 'strict' not found. Smaller outposts and safe havens exist in Zalanthas, generally struggling to remain independent from the city-states. These communities provide sanctuary from the dangers of the wastes and from the deadly politics and tyranny of Allanak and Tuluk, but typically have harsh and unforgiving local law enforcement. Nomadic tribes have a precarious existence in the wastes, working to survive while fending off beasts, raiders and magickers.

Magickers

Lua error in package.lua at line 80: module 'strict' not found. Magickers, those who use arcane powers, are seen with dread, hatred and loathing. Tuluk bans them, while Allanak subjugates their elementalists with gemmed collars; sorcerers are killed mercilessly by either city-state. To survive, magickers must master their respective elements, or in the case of sorcerers, their inherently tremendous well of power. The magick system in Armageddon is robust and extensive, featuring eight distinct magick classes, seven based on elementalism and the eighth on sorcery. Each class employs its respective competency through numerous spells. However, as the setting is low fantasy, the intention is that it should be rare to encounter magickers.

Muls

Armageddon includes the mul race of human-dwarf crossbreeds found in the Dark Sun setting. They are primarily bred by noble houses as gladiatorial slaves for the arenas of Allanak and Tuluk. Roleplaying guidelines from Armageddon suggest that muls, being sterile, often suffer from a sense of meaninglessness.[5]:{{{3}}}

Game characteristics

In a departure from genre convention, there are no levels to be gained in Armageddon; a player character's fighting prowess, like his ability at woodcrafting or bartering, is measured by skills which rise through use, with no explicit statistical measurement provided to the player. "Perma-death" is another major game element; when a player character dies in Armageddon, it is a one-time, permanent matter. These factors are seen as helping players focus on roleplaying realistically through giving them a true fear of death and a greater concern for their character's interaction with the world than with a numerical skill percentage.[citation needed]

Players are allowed only one character at a time, with each successive one being tied to a single player account. The account then becomes a sort of personal record, storing staff comments about the player as well as a general measurement of trust called "karma". Karma allows a player to create a character using restricted classes and races, such as magickers and muls.[citation needed]

Players are expected to provide a detailed description for their characters. In a departure from how, in many aspects, Armageddon works to have the game heavily model characters and their interactions rather than relying on human interpretation, descriptions are "flat" text and "their effects are not regulated algorithmically".[5]:{{{3}}}

Armageddon is unusual in having think and feel commands, which allow one to silently express the thoughts and feelings of their characters without broadcasting them to everyone in the room.[6]:{{{3}}}

As a result of internal controversy, the MUD has developed player conduct rules regarding cybersex that require prior consent for anyone to roleplay sexual interaction with another player character.[7]:{{{3}}}

Technical infrastructure

Armageddon is based on DikuMUD,[2]:{{{3}}} and is written mainly in C, with elements of JavaScript. It is unusual in being based on a DikuMUD infrastructure rather than one of the MU* systems more typically used for roleplaying-focused MUDs.[citation needed]

In 2006, a major overhaul to Armageddon called Armageddon Reborn was announced. On May 15, 2012 the project was officially cancelled.[8]

Reception

Armageddon has been praised as a "complex and professional" MUD that facilitates "high caliber role playing".[2]:{{{3}}}

Points of interest

In 1994, Armageddon was found to be one of the top 20 destinations for telnet sessions at National Capital Freenet.[9]:{{{3}}}

The MUD's staff take pride in having a mission statement that describes administrators' accountability and priorities, which include stability, game balance, consistency, and a "Gee-Whiz Factor".[10]:{{{3}}}

A major contributor to, and evangelist for, Armageddon has been science fiction and fantasy writer Cat "Sanvean" Rambo.[4]:{{{3}}}[6]:{{{3}}}[7]:{{{3}}}[10]:{{{3}}}

References

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  10. 10.0 10.1 Lua error in package.lua at line 80: module 'strict' not found.

External links